using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TakeDamageEffectBaseComponent : BaseComponent
{
    /// <summary>
    /// 命中效果
    /// </summary>
    /// <param name="AttackObject">攻击者</param>
    public virtual void TakeDamageEffectPlay(GameObject AttackObject)
    {

    }
}
